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Single Soldier Virtual Training Simulator

  • No:Single Soldier Virtual Training Simulator
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    Product introduction
    Xi'an Ximengxin Simulation Technology Co., Ltd. is the leader of the domestic individual soldier virtual training simulator. The company is committed to interactive immersion virtual simulation technology, providing users with innovative thinking, and providing turnkey solutions. The company uses advanced 3D game technology and virtual reality technology to shorten the gap between basic training system and virtual reality training system for individuals and groups. The latest hardware platform of virtual training simulator for individual soldier combines wireless helmet display system, wireless attitude sensor, COTS rack with computer and graphics processor. Its wireless helmet display system achieves zero delay in wireless HD transmission. The soldier virtual training simulator significantly improves image quality, frame rate, throughput, system reliability, and body and weapon tracking equipment. The system can rapidly deploy 3-DOF attitude sensor and weapon control system toolkit. It is portable and can be installed in a short time.
    Ximengxin provides the most convenient configuration interface, the most real, the best visual experience and the most reliable virtual training solutions for individual soldiers. The single soldier virtual training simulator can provide real-time soldier's action posture in training exercises and the action of holding guns, and accurately acquire the soldiers'reaction process and response measures in emergencies. The project supports the training of individual soldier's adaptability to emergencies and the measures taken in response to emergencies in a virtual environment. It can grade the trainer's rapid response ability and evaluate its comprehensive ability. The action state information extracted by the system is output to the virtual environment, which drives the virtual human to synchronize the simulator station, squat, creep, move, rotate, and operate guns, aim and pull triggers. Display devices can be helmet mounted displays or large screen display devices, the former for the use of trained soldiers, the latter by instructors and other trainees to watch.

    System functions:
    The body movements of the trainers in training, including head and gun rotation, squatting, creeping, standing and so on, are tested, and the actions of soldiers aiming and shooting with guns are also tested.
    The detected information is sent to PC for software calculation, and the action state of the trainer is calculated, which drives the movement of the characters in the virtual scene and realizes the synchronous movement of the trainer and the virtual human.
    The virtual scene is displayed by helmet mounted display or large screen display device, and the action status of virtual human in the virtual scene is displayed according to the action of trainers.
    According to the trainers'adaptability to emergencies and the corresponding measures in virtual environment, the trainers' quick response ability is graded and their comprehensive ability is evaluated.
    Biological characteristics of the trainer's body are extracted by biosensor, such as oxygen saturation, heart rate, pulse pressure, respiratory rate, etc. Through this information, the trainer's psychological characteristics in the training process can be thoroughly analyzed and evaluated.


    The subsystems are composed of:
    1. Sensor combination
    The operation and body motion tracking system of soldier training weapon is composed of three sensor modules, one leg posture module, key and communication module.
    Biosensor: oxygen saturation, heart rate, pulse pressure, respiratory rate
    Head Posture Sensor: Used to detect the movement information of human head.
    Weapon Attitude Sensor: Used to detect the movement information of weapons.
    Leg posture sensor: used to detect human squatting, jumping, standing and other movements and their speed and degree of occurrence.
    2. Standardization, Open Data Intermediate Transfer Platform
    Data can be accessed to current game engines, 3D rendering engines and traditional simulation engines, and provide complete interaction. These include cryengine and VBS2.
    Data wireless transmission mode is adopted.
    3. Wireless High Definition Stereo Helmet Display Subsystem
    Soldiers can use wireless stereoscopic helmet display to see training scenes and have a strong sense of immersion.